by Luke Ahearn (Author)
Providing information on how to develop a game that will "really" get published, this text provides step-by-step instructions on how to conceptualize, design, and develop a saleable game. Written by the developer of "Dead Reckoning" and "Sorcerer", this book teaches developers how to approach game design from the product design viewpoint. Instead of showing how to create a game and then try to get it published, the book teaches how to look at the game from the publisher and consumer perspective first. What does a game need to make it publishable? What will make it enticing to the target audience? All of these question are answered beginning with the brain storming, market research, and team building stage, and then moving to the design, creation, and documentation phases. The CD also covers all of the tools needed to create a game and contains tools, source code, and games used by real game developers.
Format: Paperback
Pages: 406
Edition: Pap/Cdr
Publisher: Charles River Media
Published: 01 Feb 2001
ISBN 10: 1584500433
ISBN 13: 9781584500438