3D Math for Game Development

3D Math for Game Development

by IanParberry (Author), Fletcher Dunn (Author)

Synopsis

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

$129.15

Quantity

3 in stock

More Information

Format: Hardcover
Pages: 846
Edition: 2
Publisher: A K Peters/CRC Press
Published: 19 Oct 2011

ISBN 10: 1568817231
ISBN 13: 9781568817231