Video-based Rendering

Video-based Rendering

by Marcus A . Magnor (Author)

Synopsis

Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as computer games, special effects, and interactive TV. This book offers an in-depth introduction to video-based rendering, a rapidly developing new interdisciplinary topic employing techniques from computer graphics, computer vision, and telecommunication engineering. Providing an overview of the state-of-the-art of video-based rendering and details of the fundamental VBR algorithms, the author discusses the advantages, the potential, as well as the limitations of the approach in the context of different application scenarios.

$84.09

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More Information

Format: Hardcover
Pages: 224
Edition: illustrated edition
Publisher: A K Peters/CRC Press
Published: 08 Aug 2005

ISBN 10: 1568812442
ISBN 13: 9781568812441

Media Reviews
VBR technology poses important scientific questions and technological challenges; breakthroughs could put one company ahead of another in the realms of interactive television, 3D TV, and free-point video. -SciTech Book News, December 2005
Author Bio
Marcus Magnor is head of the Independent Research Group Graphics-Optics-Vision at the Max-Planck-Institut fur Informatik in Saarbrucken, Germany. He received his B.A. in Physics from the University of Wurzburg, Germany, an M.S. in Physics from the University of New Mexico, and a Ph.D. in Electrical Engineering from the University of Erlangen, Germany. He did post-doctoral research at Stanford University's Computer Graphics Laboratory.