by Al Stevens (Author)
A guide to the theory behind game design which shows games programmers how to use the powerful tools available in the C++ programming language to build games for MS DOS computers. The accompanying CD-ROM includes Theatrix, a C++ class library for creating games as well as modelling software, sound files and rendering software. The book focuses on basic games techniques, such as high-speed graphics and 3D modelling, and shows programmers how to create games and games toolkits.
Format: Paperback
Pages: 400
Edition: Pap/Cdr
Publisher: Hungry Minds Inc,U.S.
Published: 30 Jul 1995
ISBN 10: 155851449X
ISBN 13: 9781558514492