Programming Game AI by Example

Programming Game AI by Example

by Mat Buckland (Author)

Synopsis

Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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More Information

Format: Paperback
Pages: 495
Publisher: Jones and Bartlett Publishers, Inc
Published: 01 Oct 2004

ISBN 10: 1556220782
ISBN 13: 9781556220784

Author Bio
freelance programmer and writer