3D Asset Creating Pipeline Using Maya and Mudbox

3D Asset Creating Pipeline Using Maya and Mudbox

by Andrew Sanders (Author), Andrew Sanders (Author)

Synopsis

This book covers methods to create polygonal and NURBS objects with techniques to add and modify objects and add detail through a number of methods including: inserting edges, extruding, deforming and input modification. Also included is improving topology, creating UV layouts, digital sculpting techniques, subdivision and raycasting methods of map extraction. Final sections cover complete creation of a custom skeleton with all controls and driver/driven keys, animation, motion paths and final rendering. Designed to introduce readers to a wide variety of industry leading techniques that are used both in games and cinema. Concepts in this book are the same used in major companies everywhere.

$46.50

Quantity

20 in stock

More Information

Format: Paperback
Pages: 552
Edition: 1
Publisher: A K Peters/CRC Press
ISBN 10: 1498787673
ISBN 13: 9781498787673
Expected Release Date: 05 Jan 2026

Author Bio
Andrew Sanders graduated from Wayne Community College in Goldsboro, NC with a degree in Simulation and Game Design. He has interned at Figure 8 Technologies as a game programmer and has also worked at Epic Games in the Engine Quality Assurance department before returning to Wanye Community College to teach Level Design and 3D Modeling/Animation. The techniques used in his books were designed from the methods observed at Epic, along with subsequent Podcasts, videos, and teaching. Andrew is the author of An Introduction to Unreal Engine 4, published by CRC Press/A K Peters.