by Michael Tanaya (Author), Huaming Chen (Contributor), Kelvin Sung (Contributor), Jebediah Pavleas (Contributor)
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine, you will have an in-depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web-browsers.
What You'll Learn
Format: Paperback
Pages: 134
Edition: 1st ed.
Publisher: Apress
Published: 13 Jan 2017
ISBN 10: 1484225821
ISBN 13: 9781484225820