by Dmitry Burmak (Illustrator), Dmitry Burmak (Illustrator), Joseph A. McCullough (Author)
Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armoured knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.
Format: Hardcover
Pages: 136
Publisher: Osprey Publishing
Published: 20 Jul 2015
ISBN 10: 1472805046
ISBN 13: 9781472805041
Book Overview: A set of fantasy skirmish wargaming rules pitting rival wizards and their henchmen against each other in the frozen ruins of a lost city.
This book contains everything you need to build your warband, play a long campaign and have a great time with it. Its a fantastic looking book, the artwork is beautiful, and it is full of stunning painted models . . . a fine addition to any gaming shelf. - The Garage Gamers
Frostgrave has a real flavour of the old school, fun tabletop adventuring that was prevalent when I first got into D&D . . . Recommended -- especially for the money. - Miniatures Wargames Magazine
[Frostgrave] allows you to play a game that has the narrative feel of an adventure by J.R.R. Tolkien, Robert E. Howard, Fritz Leiber, or George R. R. Martin, rather than play a medieval wargame with spells and monsters added on. The simplicity of the rules systems also contributes to this atmosphere of heroic fantasy. Frostgrave is one of those gameswhere the rules allow a game to be played, rather than the game being an enactment of a rules system. - Wargames: Soldiers and Strategy
. . . I urge those of us who remember the AD&D adventures of our youth, have ever read a fantasy novel or seen a fantasy movie, to seek out a copy of this tome and sally forth on the road to adventure! - Wargames Illustrated
If you've been thinking about getting into (or back into) tabletop gaming, Frostgrave is a perfect place to start. - Boing Boing
I'm so in love with this game right now . . . the RPG side of it is bonkers amazing . . . I can't recommend this enough . . . Really, [Frostgrave] is an amazing experience. - Drive Thru Review
Frostgrave is more than just a great game: It's the perfect introduction to a whole new hobby. - Unbound Worlds
Much of the rulebook is filled with gorgeous full-page artwork and photography of incredibly detailed terrain and miniatures. - Geek Dad
Frostgrave is a quirky and fun fantasy minifigs game, with the campaign system providing an unusual gaming experience halfway between role playing game and war game . . . an attractive option for novice minifig gamers . . . Frostgrave has something to offer gamers of all stripes. - Multiverse
There are so many reasons to love Frostgrave. My reasons include affordability, the stories told by the game, and that there are campaign rules. - Bell of Lost Souls