Matrix Transforms for Computer Games and Animation

Matrix Transforms for Computer Games and Animation

by JohnVince (Author)

Synopsis

This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use.

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Quantity

10 in stock

More Information

Format: Paperback
Pages: 180
Edition: 2012
Publisher: Springer
Published: 28 Jun 2012

ISBN 10: 1447143205
ISBN 13: 9781447143208