Artificial Intelligence for Computer Games

Artificial Intelligence for Computer Games

by PedroAntonioGonzález-Calero (Editor), Marco Antonio Gómez - Martín (Editor)

Synopsis

This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.

$203.70

Quantity

20+ in stock

More Information

Format: Hardcover
Pages: 212
Edition: 1st Edition.
Publisher: Springer
Published: 09 Mar 2011

ISBN 10: 144198187X
ISBN 13: 9781441981875