Digital Games and Learning

Digital Games and Learning

by KeriFacer (Contributor), David Gibson (Contributor), PaulMaharg (Contributor), HenryJenkins (Contributor), SaradeFreitas (Author), EricKlopfer (Contributor), KarenBarton (Contributor), Michele Dickey (Contributor), RussellFrancis (Contributor)

Synopsis

This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming and helped to spread applications from the home into schools, colleges, universities and out into professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? The contributors explore these, and many other questions, to help the reader to understand the paradigm shift from conventional learning environments to learning in games and simulations.

$46.80

Quantity

10 in stock

More Information

Format: Paperback
Pages: 320
Publisher: Continuum Publishing Corporation
Published: 20 Jan 2011

ISBN 10: 1441198709
ISBN 13: 9781441198709

Media Reviews
'Digital Games and Learning is a much-needed addition to the burgeoning field of serious gaming. The book's emphasis on issues that matter to a wide range of stakeholders - from practitioners, to researchers, to policy-makers - asks us to look beyond departmental, institutional, and professional silos in order to advance practice, research, and theory.'
George Veletsianos, Assistant Professor of Instructional Technology, University of Texas at Austin, USA
'Digital Games and Learning represents a valuable snapshot of the current state of the field, one which builds on more than a decade of research on games-based learning, one which brings together both veterans and newcomers, one which is sure to spark more debates.'
Henry Jenkins, Provost's Professor of Communications, Journalism and Cinematic Art, University of Southern California, USA
'Digital Games and Learning is a much-needed addition to the burgeoning field of serious gaming. The book's emphasis on issues that matter to a wide range of stakeholders - from practitioners, to researchers, to policy-makers - asks us to look beyond departmental, institutional, and professional silos in order to advance practice, research, and theory.' George Veletsianos, Assistant Professor of Instructional Technology, University of Texas at Austin, USA
Learning & Teaching
'Digital Games and Learning represents a valuable snapshot of the current state of the field, one which builds on more than a decade of research on games-based learning, one which brings together both veterans and newcomers, one which is sure to spark more debates.' Henry Jenkins, Provost's Professor of Communications, Journalism and Cinematic Art, University of Southern California, USA
Teaching Theology & Religion
Author Bio
Paul Maharg is Professor of Law at the Glasgow Graduate School, University of Strathclyde UK. Henry Jenkins is Director of the Comparative Media Studies Program and Full Professor of Literature at the Massachusetts Institute of Technology, USA. Sara de Freitas is Professor of Virtual Environments and Director of Research at the Serious Games Institute, University of Coventry, UK.