iPhone 3D Game Programming All In One

iPhone 3D Game Programming All In One

by A L E S S I (Author)

Synopsis

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.

$36.03

Quantity

1 in stock

More Information

Format: Paperback
Pages: 306
Edition: First
Publisher: Course Technology PTR
Published: 17 Jul 2010

ISBN 10: 1435454782
ISBN 13: 9781435454781

Media Reviews
Introduction. Chapter 1: Technical Basics. Chapter 2: Apple Developer Program. Chapter 3: Unity Fundamentals. Chapter 4: Unity User Interface. Chapter 5: Unity Programming. Chapter 6: Creating a Game Concept. Chapter 7: Prototyping That Concept. Chapter 8: Taking Advantage of the Platform. Chapter 9: Debugging With Unity Remote. Chapter 10: Polishing a Prototype. Chapter 11: Uploading With iTunes Connect. Chapter 12: User Feedback and Updates.
Author Bio
Jeremy has been developing video games for over a decade. Scholastic, Garage Games, and Reflexive Entertainment have published his work. His first independent title, Aerial Antics (2004), was nominated for Sim Game of the Year by Game Tunnel, listed as a top 5 physics download by Computer Gaming World, and was featured on the G4 Network TV show Cinematech. Currently, he is producing several new titles for the iPhone through independent studio Midnight Status. In addition Jeremy also writes the popular Games Demystified series of articles, which appear on Gamasutra.