by JamesPaulGee (Author)
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
Format: Paperback
Pages: 176
Edition: 2
Publisher: Peter Lang US
Published: 15 Oct 2013
ISBN 10: 1433123932
ISBN 13: 9781433123931