
by Jeannie Novak (Author), Travis Castillo (Author)
Teaches how to design game levels for the next generation of game engines. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. It teaches the process of designing compelling worlds that immerse the player in interactive environments created from your imagination.
Format: Paperback
Pages: 320
Edition: New
Publisher: Course Technology
Published: 07 May 2008
ISBN 10: 1401878644
ISBN 13: 9781401878641