Video Game Policy: Production, Distribution, and Consumption (Routledge Advances in Game Studies)

Video Game Policy: Production, Distribution, and Consumption (Routledge Advances in Game Studies)

by Jennifer Dewinter (Editor), Steven Conway (Editor)

Synopsis

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively read and analyze digital games. Through examining a selection of policies, e.g. the Australian government's refusal (until recently) to allow an R18 rating for digital games, Blizzard's policy in regards to intellectual property, Electronic Arts' corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

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More Information

Format: Illustrated
Pages: 288
Edition: 1
Publisher: Routledge
Published: 29 Oct 2015

ISBN 10: 1138812420
ISBN 13: 9781138812420

Author Bio
Steven Conway is a convenor and lecturer in the area of Games & Interactivity at Swinburne University of Technology, Australia. Jennifer deWinter is Associate Professor of Rhetoric and faculty in the Interactive Media and Game Design program at Worcester Polytechnic Institute, USA.