by Eric Haines (Author), Naty Hoffman (Author), Tomas Akenine-Möller (Author)
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
Format: Hardcover
Pages: 1178
Edition: 4
Publisher: A K Peters/CRC Press
Published: 10 Sep 2018
ISBN 10: 1138627003
ISBN 13: 9781138627000