by EliNeiburger (Author)
Explains why videogame programming holds huge potential for libraries. This book teaches how to: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; and, conduct a tournament in your library - including how to plan, set up, and run any size event.
Format: Paperback
Pages: 192
Publisher: ALA Editions
Published: 15 Sep 2007
ISBN 10: 0838909442
ISBN 13: 9780838909447