by KeriFacer (Contributor), David Gibson (Contributor), PaulMaharg (Contributor), HenryJenkins (Contributor), SaradeFreitas (Contributor), EricKlopfer (Contributor), KarenBarton (Contributor), Michele Dickey (Contributor), RussellFrancis (Contributor)
How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations.
Format: Hardcover
Pages: 320
Edition: Har/Psc
Publisher: Continuum Publishing Corporation
Published: 20 Jan 2011
ISBN 10: 0826421377
ISBN 13: 9780826421371