Pikachu's Global Adventure: The Rise and Fall of

Pikachu's Global Adventure: The Rise and Fall of "Pokemon"

by Tobin (Editor), WillDerusha (Author), Alberto Acereda (Author), JosephJ.Tobin (Editor)

Synopsis

Initially developed in Japan by Nintendo as a computer game, Pokemon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokemon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokemon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokemon craze was mostly over. Pikachu's Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokemon in countries around the world. In analyzing the popularity of Pokemon, this innovative volume addresses core debates about the globalization of popular culture and about children's consumption of mass-produced culture. Topics explored include the origins of Pokemon in Japanese cultural traditions of cuteness, insect collecting, and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children's vulnerability versus agency as consumers; and the contentious question of Pokemon's educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokemon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods. Contributors: Anne Allison; Linda-Renee Bloch; Helen Bromley; Gilles Brougere; David Buckingham; Koichi Iwabuchi; Hirofumi Katsuno; Dafna Lemish; Jeffrey Maret; Julian Sefton-Green; Joseph Tobin; Samuel Tobin; Rebekah Willett; Christine Yano

$36.86

Quantity

20+ in stock

More Information

Format: Paperback
Pages: 312
Publisher: Duke University Press
Published: 15 Apr 2004

ISBN 10: 0822332876
ISBN 13: 9780822332879
Book Overview: Discusses the phenomenon of Pokemon in a transnational and multidisciplinary perspective

Media Reviews
I took a peek at the table of contents for Pikachu's Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn't want to stop. The writing was that engaging, the information and arguments that compelling. -Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture
The contributors to this volume are the smartest scholars working today in the areas of global media and children's media. This book tells an entertaining and surprising tale of how the little Japanese Pokemon transformed children's culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet. -Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture
Author Bio

Joseph Tobin is the Nadine Mathis Basha Professor of Early Childhood Education at Arizona State University. He is the author of Good Guys Don't Wear Hats : Children's Talk about the Media, editor of Making a Place for Pleasure in Early Childhood Education, and coauthor of Preschool in Three Cultures: Japan, China, and the United States.