Java 2 From Scratch (Jesse Liberty's from Scratch Programming Series)

Java 2 From Scratch (Jesse Liberty's from Scratch Programming Series)

by StevenHaines (Author)

Synopsis

Java 2 From Scratch walks you through the analysis, design and implementation of a functioning application using Java 2. Learn all the critical programming concepts and techniques associated with the language in the context of creating a functioning Stock Market Tracker/Analyzer. Each chapter builds on the previous with a casual tone, in-depth examples, and detailed steps to ultimately create a working stock market tracker. Key areas addressed are user interface design, SWING user interface, Internet communication, file I/O, painting/drawing, and brief introductions to JDBC and RMI.

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Quantity

2 in stock

More Information

Format: Paperback
Pages: 704
Edition: Pap/Cdr
Publisher: QUE
Published: 22 Oct 1999

ISBN 10: 0789721732
ISBN 13: 9780789721730
Book Overview:

Java 2 From Scratch walks you through the analysis, design and implementation of a functioning application using Java 2. Learn all the critical programming concepts and techniques associated with the language in the context of creating a functioning Stock Market Tracker/Analyzer. Each chapter builds on the previous with a casual tone, in-depth examples, and detailed steps to ultimately create a working stock market tracker. Key areas addressed are user interface design, SWING user interface, Internet communication, file I/O, painting/drawing, and brief introductions to JDBC and RMI.


Author Bio

Steve Haines is currently a software engineer at Wonderware Corporation where he is contributing his development skills to a new COM based distributed architecture for their forth-coming product line. Prior to that he worked in the online gaming arena at ENGAGE games online developing multiplayer Internet and America Online based games. He attained a Bachelor?s of Computer Science at California State University, Fullerton and is now completing his Masters of Computer Science with focus on Creative Technologies and Multimedia at the University of Southern California. His publication experience includes writing for SAMS C++ Unleashed, SAMS Teach Yourself C++ in 21 Days and SAMS Teach Yourself Java in 21 Days and acting as a technical editor for various Java, C++, Internet, and Game Development books for both Macmillan Computer Publishing and Addison Wesley.