by JasonWilson (Editor), Melanie Swalwell (Editor)
A collection of essays that situates the digital gaming phenomenon alongside broader debates in cultural and media studies. It maintains that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices.
Format: Paperback
Pages: 203
Edition: illustrated edition
Publisher: McFarland & Co Inc
Published: 01 May 2008
ISBN 10: 078643595X
ISBN 13: 9780786435951