DirectX 3D Graphics Programming Bible

DirectX 3D Graphics Programming Bible

by JulioSanchez (Author), Maria P . Canton (Author)

Synopsis

Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

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More Information

Format: Paperback
Pages: 812
Edition: Pap/Cdr
Publisher: John Wiley & Sons
Published: 29 May 2000

ISBN 10: 0764546333
ISBN 13: 9780764546334

Author Bio
Julio Sanchez is an associate professor of Computer Science at Minnesota State University, whose programming books have been translated into Chinese, Japanese, and Korean. He has collaborated on more than a dozen previous books with Maria P. Canton, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics. Maria P. Canton is the executive vice president of Skipanon Software, a software development and consulting company and also teaches at Minnesota State University. She has collaborated on more than a dozen previous books with Julio Sanchez, including the McGraw-Hill Programmer's Desk Reference and High-Resolution Video Graphics.