Computer Games and the Social Imaginary (DMS - Digital Media and Society)

Computer Games and the Social Imaginary (DMS - Digital Media and Society)

by Graeme Kirkpatrick (Author)

Synopsis

Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.

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More Information

Format: Hardcover
Pages: 248
Edition: 1
Publisher: Polity
Published: 06 Sep 2013

ISBN 10: 0745641105
ISBN 13: 9780745641102