by Matthew Omernick (Author)
The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.
Format: Paperback
Pages: 320
Edition: 01
Publisher: New Riders Written by an experienced 3D game artist and instructor, this book provides readers with the opportunity to explore the workflow, tools, and techniquesused to create the 3D art used for today's most advanced and creative videogames. Instead of providing point and click tutorials on how to implement 3Dcreation applications like 3ds max and Maya, this book provides carefullychosen software agnostic tutorials that will enable readers to understand theconceptual underpinnings of creating dynamic 3D art: planning, modeling,texturing, lighting, creation of common effects, creating user interfaces, andputting all of the pieces together for a complete art package. Special attention ispaid to creating and refining textures using Photoshop, since it is the tool ofchoice regardless of the 3D tool being used for art creation. Explanations andtutorials are supplemented with discussion of how art was created in some ofthe most recognized games currently available. Descriptions and screencaptures from such games as Medal of Honor, Star Wars: Knights of the OldRepublic, Secret Weapons over Normandy, Bounty Hunter, RTX Red Rock,and from soon to be released Gladius will be included. This uniquecombination of explanation, tutorial, and real world documentation promise tomake this book a rare and innovative tool for artists.
Published: 23 Mar 2004
ISBN 10: 0735714096
ISBN 13: 9780735714090
Book Overview:
Matthew Omernick currently works as a lead artist for LucasArts Entertainment Company near San Francisco, CA. With a B.F.A from The Ringling School of Art and Design in Sarasota, FL, Matt has more than seven years of industry experience as a 3D artist and animator.
Matt has also taught college-level 3D graphics for four years at Cal State Fullerton and the Academy of Art College in downtown San Francisco. He has worked for companies such as DreamWorks, Day 1 Studios, and Electronic Arts. He began his career working for various film and broadcast studios in Florida and Chicago, then branched into creating 3D art for video games. Some of Matt's credited titles include the Medal of Honor series, RTX Red Rock, and Secret Weapons Over Normandy. He is currently working on several cutting edge projects for multiple platforms.