Digital Texturing and Painting

Digital Texturing and Painting

by OwenDemers (Author)

Synopsis

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

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More Information

Format: Paperback
Pages: 360
Edition: Pap/Cdr
Publisher: New Riders
Published: 09 Aug 2001

ISBN 10: 0735709181
ISBN 13: 9780735709188
Book Overview:

Creating realistic textures for 3D models takes artistic skill and know-how. Even if the model is perfect, when the textures are off, the scene isn't as believable. Just like lighting placement and camera placement and animation, texture creation is a fundamental skill that needs to be sharpened in order to get the edge in the graphics industry. Using what's taught in this book can make the difference. This full color book combines traditional texture creation principles with digital texturing techniques to enhance scenes and animations. The first half of the book is about the history of textures in fine art and in the second half, how to apply these principles to 2 and 3D digital scenes. The CD-ROM has all exercise scene and animation files and photographs.


Author Bio

Owen Demers has worked as an illustrator, graphic designer, 3D artist, and art director for a number of commercial and professional studios in both traditional and computer graphics. Among his many award-winning projects is the animated short Bingo, for which he was the lead texturer and lighting TD. He currently works as a 3D artist and art director in New York.

Christine Urszenyi, contributing author and editor, has worked as an architect, art director for film studios and furniture designer. She currently works as a writer in Toronto, Canada.