Killer Game Programming in Java

Killer Game Programming in Java

by Andrew Davison (Author)

Synopsis

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

$50.10

Save:$10.40 (17%)

Quantity

20+ in stock

More Information

Format: Illustrated
Pages: 996
Edition: 1
Publisher: O′Reilly
Published: 20 May 2005

ISBN 10: 0596007302
ISBN 13: 9780596007300

Media Reviews
Packed with Java content, with hundreds of links to even more information. The last word in Java game programming. - Paul Hudson, Linux Format, October (Top Stuff Award)
Author Bio
Andrew has had a varied and interesting career as an educator, a researcher and an author. He enjoys some celebrity as the editor of Humour the Computer, a well-known anthology of funny stores, parodies and real-life incidents about life in the computer age, and as an amateur juggler! Formerly with the Computer Science Department at Melbourne University, he now lives in Singapore and teaches at the Prince on Songkla University.