Research Methods for Human-Computer Interaction

Research Methods for Human-Computer Interaction

by Paul Cairns (Editor), Anna L. Cox (Editor)

Synopsis

Human-Computer Interaction draws on the fields of computer science, psychology, cognitive science, and organisational and social sciences in order to understand how people use and experience interactive technology. Until now, researchers have been forced to return to the individual subjects to learn about research methods and how to adapt them to the particular challenges of HCI. This book provides a single resource through which a range of commonly used research methods in HCI are introduced. Chapters are authored by internationally leading HCI researchers who use examples from their own work to illustrate how the methods apply in an HCI context. Each chapter also contains key references to help researchers find out more about each method as it has been used in HCI. Topics covered include experimental design, use of eyetracking, qualitative research methods, cognitive modelling, how to develop new methodologies and writing up your research.

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More Information

Format: Illustrated
Pages: 260
Edition: 1
Publisher: Cambridge University Press
Published: 21 Aug 2008

ISBN 10: 0521690315
ISBN 13: 9780521690317
Book Overview: An essential, practical companion for all students studying Human-Computer Interaction, first published in 2006.

Media Reviews
'Research Methods for Human-Computer Interaction is a wonderful resource for both students and practitioners who need to take a scientific approach to the design of user interfaces. It provides thorough introductions to many important topics. This is the first time that such a wide range of expert advice on the methods borrowed by HCI from other disciplines has been gathered into a single volume. It includes not only introductions to standard methods, but also recent advanced techniques, as well as a few alternative views from senior researchers who challenge conventional opinion.' Dr Alan Blackwell, Reader in Interdisciplinary Design, University of Cambridge Computer Laboratory
Research Methods for Human-Computer Interaction is a wonderful resource for both students and practitioners who need to take a scientific approach to the design of user interfaces. It provides thorough introductions to many important topics. This is the first time that such a wide range of expert advice on the methods borrowed by HCI from other disciplines has been gathered into a single volume. It includes not only introductions to standard methods, but also recent advanced techniques, as well as a few alternative views from senior researchers who challenge conventional opinion. --Dr Alan Blackwell, Reader in Interdisciplinary Design, University of Cambridge Computer Laboratory
...For the academic, this well referenced book provides a starting point for the HCI evaluative process. For the practitioner, this book provides a sanity check on the process and methods that your consultants and subcontractors are selling. For a slim volume of just over 200pp, portions of this book are easy reading while other selections require attention to what is being said. It can't be said enough, Cairns and Cox do an excellent job of documenting refer-ences. I recommend this book as a baseline of HCI techniques. Cairns and Cox ensure you walk away with extra insight into HCI techniques that you thought you knew all there was to know. --Steven Chodkowski, Lockheed Martin Corporation, Software Engineering Notes
... eminently useful for classroom use but could also stand as a professional reference or refresher. Book News
Author Bio
Paul Cairns is Senior Lecturer in Human-Computer Interaction at the University of York's Department of Computer Science, and was previously a lecturer at the UCL Interaction Centre. He has strong interests in sound research methods for human-computer interaction with an emphasis on different statistical analysis and modelling methods, and is also very interested in the experience of playing games, specifically what it means for a player to be immersed in the game. Anna L. Cox is Lecturer in Human-Computer Interaction at the UCL Interaction Centre, University College London.