The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer

The Computer Game Design Course: Principles, Practices and Techniques for the Aspiring Game Designer

by Jim Thompson (Author), Barnaby Berbank-Green (Author)

Synopsis

This structured course book is the perfect introduction to the exhilarating world of game design. Richly illustrated with screengrabs and artwork, the book includes step-by-step tutorials that present all aspects of designing and developing dynamic computer games. Including practical exercises and assignments.

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Quantity

2 in stock

More Information

Format: Paperback
Pages: 192
Edition: 01
Publisher: Thames and Hudson Ltd
Published: 23 Apr 2007

ISBN 10: 0500286582
ISBN 13: 9780500286586

Author Bio
Jared Taylor has spent over a decade in the video games industry as a designer and producer and is currently lecturing at Ravensbourne College of Design and Communication. Andrew Segal studied Animation at Norwich School of Art and Design before working in motion capture and computer games. He now runs the Foundation Degree in Game Art and Design at Norwich School of Art and Design.