Stop Staring: Facial Modeling and Animation Done Right

Stop Staring: Facial Modeling and Animation Done Right

by JasonOsipa (Author)

Synopsis

This book helps you to breathe life into your creations. With detailed examples, high quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa's best selling book on facial animation. You'll learn the basics of design, modeling, rigging, and animation while mastering exciting new techniques for stretch and squash deformation, advanced blend extraction, and the latest software tools. Walk through the authors' detailed analysis of sample animations and discover how to add nuance and sophistication to your designs. Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations. It enables you to: learn visimes and lip sync techniques; construct a mouth and mouth keys; explore the process of facial landmarking; master the cartoon techniques of squash and stretch; harness the latest advanced blend extraction tools; create interfaces for your faces; and understand skeletal setup, weighting, and rigging. Control faces with the book's powerful rig and learn how skin moves to make various shapes and expressions. Master powerful stretch and squash (and squoosh!) techniques featured on the CD. Fine tune your facial animations with the techniques demonstrated on the companion CD. Content includes tutorial files, lip sync samples, models, textures, and more. The CD-ROM/DVD and other supplementary materials are not included as part of the eBook file.

$8.69

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Quantity

1 in stock

More Information

Format: Paperback
Pages: 368
Edition: 2
Publisher: Sybex
Published: 15 May 2007

ISBN 10: 0471789208
ISBN 13: 9780471789208

Author Bio
Jason Osipa is currently directing in San Francisco at LucasArts, where he also works with sister company ILM on new ways to converge the tools and techniques of games and film. He has been a working professional in 3D content for over 10 years, touching television, games, direct-to-video, and film in both Canada and the United States. Carrying titles from author to modeler to animator to technical director, Jason has seen and experienced the world of 3D content creation and instruction from all sides.