The VRML Sourcebook

The VRML Sourcebook

by Andrea L . Ames (Author), David R . Nadeau (Author), JohnL.Moreland (Author)

Synopsis

The best book available on VRML from the only people who could have written it This team of experts from the SDSC (San Diego Supercomputer Center) have written the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. The VRML Sourcebook explains: How to design complex objects for your virtual world using VRML How to use special lighting, camera angles, and professional graphics techniques to create extremely realistic worlds that people will want to explore Packed with fascinating and instructive examples, diagrams, and screen captures, The VRML Sourcebook is an invaluable technical resource for professional developers and hobbyists alike. Visit our Web page and ftp site (see inside for details), where you'll find: All the sample VRML worlds described in this book Links to other sites where you can download VRML browsers and tools

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More Information

Format: Paperback
Pages: 650
Publisher: John Wiley & Sons
Published: 08 Feb 1996

ISBN 10: 0471141593
ISBN 13: 9780471141594

Author Bio
ANDREA L. AMES is a technical communication expert who works at the SDSC, where she designs, writes, and edits information for online interactive multimedia, WWW, print, and other media. DAVID R. NADEAU is an expert in interactive 3-D graphics, and is co-leader of the VRML research and development effort at the SDSC. JOHN L. MORELAND is an expert in multimedia systems and programming for interactive multimedia and is part of the VRML R&D team at the SDSC.