Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D

by TonyMullen (Author), ErwinCoumans (Foreword)

Synopsis

Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D . You will find step-by-step instructions for using Blender's complex features and full-color visual examples with detailed descriptions of the processes. If you're an advanced Blender user, you will appreciate the sophisticated coverage of Blender's fluid simulation system, a review Blender's latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

$26.56

Save:$15.49 (37%)

Quantity

1 in stock

More Information

Format: Paperback
Pages: 400
Edition: Pap/Cdr
Publisher: John Wiley & Sons
Published: 27 Jun 2008

ISBN 10: 0470192801
ISBN 13: 9780470192801

Author Bio
Tony Mullen, PhD, teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator and has a broad background in CG-related work. His screen credits include writer, codirector, or lead animator on several short films, including the award-winning Gustav Braustache shorts. He is also the author of Introducing Character Animation with Blender (Sybex).