Introducing Character Animation with Blender

Introducing Character Animation with Blender

by TonyMullen (Author), TonRoosendaal (Foreword), Bassam Kurdali (Foreword)

Synopsis

Let this in--depth professional book be your guide to Blender, the powerful open--source 3D modeling and animation software that will bring your ideas to life. Using clear step--by--step instruction and pages of real--world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies. Note: CD--ROM/DVD and other supplementary materials are not included as part of eBook file.

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More Information

Format: Paperback
Pages: 512
Edition: Pap/DVD
Publisher: John Wiley & Sons
Published: 16 Feb 2007

ISBN 10: 0470102608
ISBN 13: 9780470102602

Author Bio
Tony Mullen, Ph.D., teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator. His screen credits include writer, co--director, or lead animator on several short films, including the award--winning Gustav Braustache shorts.