Model, Rig, Animate with 3DS Max 7

Model, Rig, Animate with 3DS Max 7

by Michele Bousquet (Author)

Synopsis

3ds max 7 provides unparalleled character animation functionality, and in this book you will learn how to take advantage of all of these tools. Simple step-by-step tutorials, glorious full-color examples, and an easy-to-understand approach to tricky concepts will have you creating and animating your own characters within hours! Author and award-winning animator Michele Bousquet answers all your questions about character modeling, rigging, and animating in 3ds max -- in the process illuminating the techniques used by game developers, broadcast and film companies, industrial designers, and more. As you complete the book's projects and exercises -- using the files contained on the companion CD -- you'll learn the fundamentals of character modeling, character rigging, creating rigs with custom controls, skinning, character animation, and more.

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Quantity

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More Information

Format: Paperback
Pages: 256
Edition: 1
Publisher: New Riders
Published: 02 Feb 2005

ISBN 10: 0321321782
ISBN 13: 9780321321787
Book Overview: 3ds max 7 provides unparalleled character animation functionality, and in this book you will learn how to take advantage of all of these tools. Simple step-by-step tutorials, glorious full-color examples, and an easy-to-understand approach to tricky concepts will have you creating and animating your own characters within hours! Author and award-winning animator Michele Bousquet answers all your questions about character modeling, rigging, and animating in 3ds max -- in the process illuminating the techniques used by game developers, broadcast and film companies, industrial designers, and more. As you complete the book's projects and exercises -- using the files contained on the companion CD -- you'll learn the fundamentals of character modeling, character rigging, creating rigs with custom controls, skinning, character animation, and more.

Author Bio
Michele Bousquet, technical writer at Discreet and award-winning animator, has been writing about 3ds max since its first release. Michele's recent publications include Harnessing 3ds max 5 and Mastering the Art of Production with 3ds max 4.