Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web: Virtual Sets and Pre-visualization for Games, Film and the Web

Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web: Virtual Sets and Pre-visualization for Games, Film and the Web

by Jean-MarcGauthier (Author)

Synopsis

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

$69.07

Quantity

5 in stock

More Information

Format: Paperback
Pages: 448
Edition: Pap/Cdr
Publisher: Focal Press
Published: 20 Apr 2005

ISBN 10: 0240806220
ISBN 13: 9780240806228

Media Reviews
Coming at the process of making interactive worlds from a non-gaming viewpoint proves to be a refreshing break...Provided is a version of the Virtools pre-visualisation package, which is used to set up the interaction between objects, cameras and players. And this is where Gauthier comes into his own with paticularly thought-provoking chapters on issues such as camera set-up and pathfinding. - Edge magazine
Author Bio
Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.