Maya 4 for Windows and Macintosh (Visual QuickStart Guides)

Maya 4 for Windows and Macintosh (Visual QuickStart Guides)

by Danny Riddell (Author), Andrew Britt (Author)

Synopsis

Maya is the high-end tool responsible for bringing to life many of the 3Dhumans, animals, plants, cars, and machines you see in film, videos, andgames. This all-in-one modeling and rendering package is a favorite amonganimators, thanks to its extensive tool set, speed, and easy extensibility.Maya: Visual QuickStart Guide walks you through the program'selementary theory, interface, and features--there's no quicker, easier wayto get up and running with Maya.

Maya: Visual QuickStart Guide's task-based format makes it both aneasy-to-follow introduction for beginners and an indispensablequick-reference guide for more seasoned users, who can use the page tabs toskip straight to specific topics. No wordy explanations here; each task isbroken down into simple, concise steps, accompanied by numerous screenshotsto keep you on track as you work. With Maya: Visual QuickStartGuide, you'll be producing professional-looking 3D models, texturedobjects, and animations in no time.

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More Information

Format: Paperback
Pages: 340
Edition: 1
Publisher: Peachpit Press
Published: 26 Dec 2001

ISBN 10: 0201771381
ISBN 13: 9780201771381
Book Overview:

Maya 4 is one of the world's most powerful, high-end 3D animation and visual effects software programs available. It is used in film, video, broadcast, and game development. With Maya you can create humans in 3D, animate animals, plant trees, construct cars, and simulate machines. It's an all-in-one program that includes modeling, rendering, and animating 3D. It's fast, has an extensive tool set, and is easily extensible. Maya: Visual QuickStart Guide introduces beginner-to-intermediate Maya users to the elementary theory, interface, and powerful features of Maya. This task-based book includes many easy-to-follow, step-by-step examples of simple and more complex Maya techniques. Upon completion of this book, readers will feel comfortable with Maya's interface and features and be able to produce 3D models, texture objects, create animations, and render images.


Author Bio

Danny Riddell has been training artists in Maya and other 3D programs for the last three years at the Ex'pression Center for New Media, where he recently worked as the Associate Director of the Digital Visual Media (3D animation) program, and Director of the Web Design and Development program. He has been using Maya since the day it was released and started teaching it to students not long thereafter. He now has his own animation company, the Riddell Design Group.