
by EdwardAngel (Author)
Ed Angel provides an introduction to basic OpenGL 1.2 commands in a non-mathematical manner. This primer offers coverage of a subset of the OpenGL Application Programmers Interface (API). Case studies apply the commands and examples introduced in each chapter, each of which also include a discussion of common pitfalls. The primer is intended both as a companion to a book introducing computer graphics principles, and as a stand-alone beginners' guide to OpenGL for programmers with a background in computer graphics. Ten chapters cover: an introduction; two-dimensional programs; interaction and animation; three-dimensional programs; transformations; lights and materials; bits and pixels; texture mapping; curves and surfaces; and some advanced features of OpenGL.
Format: Paperback
Pages: 235
Edition: 1
Publisher: Pearson
Published: 19 Jun 2001
ISBN 10: 0201741865
ISBN 13: 9780201741865