OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

OpenGL® Programming Guide: The Official Guide to Learning OpenGL, Version 1.2

by Dave Shreiner (Author), Mason Woo (Author), Dave Shreiner (Author), Jackie Neider (Author), OpenGL Architecture Review Board et al. (Author), Tom Davis (Author)

Synopsis

This book provides definitive information on OpenGL, a powerful software interface for graphics hardware that enables graphics programmers to produce high-quality color images of 3D objects. The authors' coverage ranges from basic functions of the latest OpenGL release to the sophisticated capabilities of the OpenGL Utility Library. The third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, and includes many code examples and sample color images. The Architecture Review Board (ARB) is an industry consortium responsible for guiding the evolution of OpenGL and related technologies, and is comprised of industry leaders such as Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics.

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More Information

Format: Paperback
Pages: 784
Edition: 3
Publisher: Addison Wesley
Published: 16 Aug 1999

ISBN 10: 0201604582
ISBN 13: 9780201604580

Author Bio

Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.