by Duncan Gillies (Author), Duncan Gillies (Author), Peter Burger (Author)
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics program, with a central theme of generation and manipulation of graphic scenes in real time with human control or interaction. Features * covers important graphic standards and device-level method * makes a range of advanced material accessible to all software and hardware independent.
Format: Hardcover
Pages: 504
Edition: 1
Publisher: Addison Wesley
Published: 01 Jan 1989
ISBN 10: 0201174391
ISBN 13: 9780201174397