by Matt Pharr (Author), Greg Humphreys (Author)
Rendering is a crucial component of computer graphics- the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code-there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers.
Format: Hardcover
Pages: 1056
Edition: Har/Cdr
Publisher: Morgan Kaufmann
Published: 28 Sep 2004
ISBN 10: 012553180X
ISBN 13: 9780125531801
Book Overview: * Finalist for the 15th Annual Jolt Awards in March 2005.* Companion CD-ROM includes the source code for a complete rendering system for Windows, Mac OS X, and Linux with many of the features found in high-quality commercial systems.* The system's plug-in architecture makes its basic structure transparent and allows for new features to be added easily.* The rendering system implements a number of newer or difficult-to-implement algorithms and techniques, including subdivision surfaces, Monte Carlo light transport, and volumetric scattering.