by Anthony Steed (Author), Anthony Steed (Author)
Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
Format: Illustrated
Pages: 686
Edition: Illustrated
Publisher: Morgan Kaufmann
Published: 25 Dec 2009
ISBN 10: 0123744237
ISBN 13: 9780123744234
Book Overview: A comprehensive tutorial that teaches programmers and students everything they need to know to create truly network-enabled computer graphics and games.