Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)

Visualizing Quaternions (The Morgan Kaufmann Series in Interactive 3D Technology)

by Andrew J . Hanson (Author)

Synopsis

Introduced 160 years ago as an attempt to generalize complex numbers to higher dimensions, quaternions are now recognized as one of the most important concepts in modern computer graphics. They offer a powerful way to represent rotations and compared to rotation matrices they use less memory, compose faster, and are naturally suited for efficient interpolation of rotations. Despite this, many practitioners have avoided quaternions because of the mathematics used to understand them, hoping that some day a more intuitive description will be available. The wait is over. Andrew Hanson's new book is a fresh perspective on quaternions. The first part of the book focuses on visualizing quaternions to provide the intuition necessary to use them, and includes many illustrative examples to motivate why they are important - a beautiful introduction to those wanting to explore quaternions unencumbered by their mathematical aspects. The second part covers the all-important advanced applications, including quaternion curves, surfaces, and volumes. Finally, for those wanting the full story of the mathematics behind quaternions, there is a gentle introduction to their four-dimensional nature and to Clifford Algebras, the all-encompassing framework for vectors and quaternions. This work offers a richly illustrated introduction for the developer, scientist, engineer, or student in computer graphics, visualization, or entertainment computing. It covers both non-mathematical and mathematical approaches to quaternions. Also available is a companion website with an assortment of quaternion utilities and sample code, data sets for the book's illustrations, and Mathematica notebooks with essential algebraic utilities.

$76.35

Quantity

20+ in stock

More Information

Format: Hardcover
Pages: 600
Publisher: Morgan Kaufmann
Published: 06 Feb 2006

ISBN 10: 0120884003
ISBN 13: 9780120884001
Book Overview: A fresh look at a classic technique in computer graphics and game development

Media Reviews
This is exactly the caliber of book needed. A lot of professionals will benefit from this one. Dave Eberly, Geometric Tools, Inc.
Author Bio
Andrew J. Hanson is a professor of computer science at Indiana University in Bloomington, Indiana, and has taught courses in computer graphics, computer vision, programming languages, and scientific visualization. He received a BA in chemistry and physics from Harvard College and a PhD in theoretical physics from MIT. Before coming to Indiana University, he did research in theoretical physics at the Institute for Advanced Study, Cornell University, the Stanford Linear Accelerator Center, and the Lawrence-Berkeley Laboratory, and then in computer vision at the SRI Artificial Intelligence Center in Menlo Park, CA. He has published a wide variety of technical articles concerning problems in theoretical physics, machine vision, computer graphics, and scientific visualization methods. His current research interests include scientific visualization (with applications in mathematics, cosmology and astrophysics, special and general relativity, and string theory), optimal model selection, machine vision, computer graphics, perception, collaborative methods in virtual reality, and the design of interactive user interfaces for virtual reality and visualization applications.