
by HarryONeil (Editor), RayPerez (Editor)
Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the use of computer game technology for teaching and measurement of learning in adults.
Format: Hardcover
Pages: 338
Edition: 1
Publisher: Elsevier Science
Published: 02 Oct 2007
ISBN 10: 0080453430
ISBN 13: 9780080453439