by Marc Prensky (Author)
A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.
Format: Hardcover
Pages: 268
Publisher: McGraw-Hill Inc.,US
Published: 01 Jan 2001
ISBN 10: 0071363440
ISBN 13: 9780071363440