Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity (McGraw-Hill Training Series)

Creativity Games for Trainers: A Handbook of Group Activities for Jumpstarting Workplace Creativity (McGraw-Hill Training Series)

by RobertEpstein (Author)

Synopsis

Trainers have an insatiable need for games to use in the workplace. This collection gives them something not only new but unique: engaging activities based on research by a Harvard-trained psychologist whose groundbreaking work in creativity and problem-solving received worldwide praise. Presented in the same easy-to-use format as McGraw-Hill's best-selling Games Trainers Play series, this handbook will help trainers simulate innovation throughout the organization. They can use the 30 activities to develop in-depth workshops on creativity - or to spice up other types of training with creativity breaks. Epstein shows how to customize each exercise for different settings, and provides the nitty-gritty details trainers are looking for: lists of required and optional materials (always inexpensive and easily obtained), time recommendations, and reproducible handouts.

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More Information

Format: Paperback
Pages: 277
Publisher: McGraw-Hill Education
Published: 01 Nov 1995

ISBN 10: 0070213631
ISBN 13: 9780070213630

Author Bio
Robert Epstein, Ph.D. (San Diego, CA) is Editor-in-Chief of Psychology Today, host of the magazine's nationally-syndicated radio show, and University Research Professor at United States International University. Dr. Epstein holds a Ph.D. from Harvard and his research has been reported in Time, The New York Times, and Discover. His popular articles have appeared in The Washington Post and Reader's Digest.