Digital Games and Learning
by Sara de Freitas
ISBN 13: 9781441198709
Format: Paperback (320 pages) Publisher: Continuum Publishing Corporation Published: 20 Jan 2011
Save for later
Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7
by Aaron Reed
ISBN 13: 9781449394622
Format: Paperback (544 pages) Publisher: O'Reilly Media Published: 27 Dec 2010
The Practice of Econometric Theory: An Examination of the Characteristics of Econometric Computation (Advanced Studies in Theoretical and Applied Econometrics)
by Charles G. Renfro
ISBN 13: 9783540755708
Format: Hardcover (327 pages) Publisher: Springer Published: 14 Jul 2009
Lectures in Game Theory for Computer Scientists
by
ISBN 13: 9780521198660
Format: Hardcover (308 pages) Publisher: Cambridge University Press Published: 06 Jan 2011
3D Graphics for Game Programming
by JungHyun Han
ISBN 13: 9781439827376
Format: Hardcover (330 pages) Publisher: Chapman and Hall/CRC Published: 25 Feb 2011
Intelligent Virtual Agents: 8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008, Proceedings (Lecture Notes in Computer Science / Lecture Notes in Artificial Intelligence)
ISBN 13: 9783540854821
Format: Paperback (557 pages) Publisher: Springer Published: 12 Aug 2008
Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers (Lecture Notes in Computer ... Computer Science and General Issues)
ISBN 13: 9783540488873
Format: Paperback (287 pages) Publisher: Springer Published: 07 Dec 2006
Complete Maya Programming Volume II: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: Vol 2 (The Morgan Kaufmann Series in Computer Graphics)
by David Gould
ISBN 13: 9780120884827
Format: Paperback (744 pages) Publisher: Morgan Kaufmann Published: 07 Sep 2005
Golden Age of Video Games: The Birth of a Multibillion Dollar Industry
by Roberto Dillon
ISBN 13: 9781439873236
Format: Paperback (209 pages) Publisher: A K Peters/CRC Press Published: 28 Apr 2011
Mathematics Education for a New Era: Video Games as a Medium for Learning
by Keith Devlin
ISBN 13: 9781568814315
Format: Paperback (218 pages) Publisher: A K Peters/CRC Press Published: 08 Mar 2011
Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity
by Christopher Griffith
ISBN 13: 9780240817682
Format: Paperback (432 pages) Publisher: Focal Press Published: 25 May 2011
AdvancED Flash Interface Design (Advanced Design)
by Guido Rosso,Brian Monnone
ISBN 13: 9781590595558
Format: Illustrated (368 pages) Publisher: Apress Published: 09 May 2006