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Creating Your World: The Official Guide to Advanced Content Creation for Second Life Creating Your World: The Official Guide to Advanced Content Creation for Second Life by Aimee Weber, Kimberly Rufer–Bach, Richard Platel

Creating Your World: The Official Guide to Advanced Content Creation for Second Life

by Aimee Weber, Kimberly Rufer–Bach, Richard Platel


ISBN 13: 9780470171141

Format: Paperback (416 pages)
Publisher: Sybex
Published: 19 Oct 2007

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Game Development with Unity Game Development with Unity by Michelle Menard

Game Development with Unity

by Michelle Menard


ISBN 13: 9781435456587

Format: Paperback (480 pages)
Publisher: Delmar Cengage Learning
Published: 18 Feb 2011

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HOW TO DO EVERYTHING WITH YOUR IPOD & ITUNES, 3/E HOW TO DO EVERYTHING WITH YOUR IPOD & ITUNES, 3/E by Guy Hart-Davis

HOW TO DO EVERYTHING WITH YOUR IPOD & ITUNES, 3/E

by Guy Hart-Davis


ISBN 13: 9780072262476

Format: Paperback (464 pages)
Publisher: McGraw-Hill Education
Published: 01 Jan 2006

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The Givenchy Code The Givenchy Code by Julie Kenner

The Givenchy Code

by Julie Kenner


ISBN 13: 9780743496131

Format: Paperback (384 pages)
Publisher: Pocket Books
Published: 31 May 2005
Other Format: Mass Market Paperback

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Flight Simulator 2000: Official Strategies and Secrets (Strategies & Secrets) Flight Simulator 2000: Official Strategies and Secrets (Strategies & Secrets) by Bruce Williams, B Chiu, Bill Hoscheit, Rod Machado

Flight Simulator 2000: Official Strategies and Secrets (Strategies & Secrets)

by Bruce Williams, B Chiu, Bill Hoscheit, Rod Machado


ISBN 13: 9780782126341

Format: Paperback (352 pages)
Publisher: John Wiley & Sons
Published: 05 Nov 1999

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Extra Lives: Why Video Games Matter Extra Lives: Why Video Games Matter by Tom Bissell

Extra Lives: Why Video Games Matter

by Tom Bissell


ISBN 13: 9780307474315

Format: Paperback (256 pages)
Publisher: Vintage Books
Published: 14 Jun 2011

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First Person: New Media as Story, Performance, and Game (The MIT Press) First Person: New Media as Story, Performance, and Game (The MIT Press) by Noah Wardrip–fruin,Pat Harrigan

First Person: New Media as Story, Performance, and Game (The MIT Press)

by Noah Wardrip–fruin,Pat Harrigan


ISBN 13: 9780262731751

Format: Paperback (350 pages)
Publisher: MIT Press
Published: 04 Apr 2006

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Basics Design: Design Thinking: 8 Basics Design: Design Thinking: 8 by Gavin Ambrose,Paul Harris

Basics Design: Design Thinking: 8

by Gavin Ambrose,Paul Harris


ISBN 13: 9782940411177

Format: Paperback (200 pages)
Publisher: Ava Publishing
Published: 01 Nov 2009

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Modeling a Character in 3DS Max Modeling a Character in 3DS Max by Paul Steed

Modeling a Character in 3DS Max

by Paul Steed


ISBN 13: 9781556228155

Format: Paperback (450 pages)
Publisher: Wordware Publishing Inc.
Published: Sep 2001

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Microsoft Combat Flight Simulator: Inside Moves (World War Two series) Microsoft Combat Flight Simulator: Inside Moves (World War Two series) by Ben Chiu

Microsoft Combat Flight Simulator: Inside Moves (World War Two series)

by Ben Chiu


ISBN 13: 9781572315921

Format: Paperback (310 pages)
Publisher: Microsoft Press,U.S.
Published: 01 Oct 1998

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