by Jeremy Hubbell (Author), Ted Boardman (Author)
Workflow-focused, project-based, best-practices approach. Hands-on tutorials interspersed with referential material in each chapter. It's obvious from speaking both to customers and spending time on-line that users crave specific types of information related to their disciplines. More specifically, the information relates to how VIZ fits into their workflow. Given that VIZ is a different tool from most design tools, it requires them to change their workflow to match the product. The primary focus of this book would be to show users how to minimize the amount of shifting they have to do to use VIZ as well as how to get the most out of VIZ by understanding its features.
To summarize, the book will accomplish two main goals for presenting VIZ:
The CD-ROM includes all the files that are needed to complete the exercises in each chapter.
Format: Paperback
Pages: 720
Edition: Pap/Com
Publisher: New Riders
Published: 11 Sep 2000
ISBN 10: 0735710023
ISBN 13: 9780735710023
Book Overview: Workflow-focused, project-based, best-practices approach. Hands-on tutorials interspersed with referential material in each chapter. It's obvious from speaking both to customers and spending time on-line that users crave specific types of information related to their disciplines. More specifically, the information relates to how VIZ fits into their workflow. Given that VIZ is a different tool from most design tools, it requires them to change their workflow to match the product. The primary focus of this book would be to show users how to minimize the amount of shifting they have to do to use VIZ as well as how to get the most out of VIZ by understanding its features. To summarize, the book will accomplish two main goals for presenting VIZ: *Understanding VIZ's workflow *Understanding VIZA 's features The CD-ROM includes all the files that are needed to complete the exercises in each chapter.
Jeremy Hubbell is the 3D Studio VIZ marketing manager at Discreet, and a former 3D Studio MAX instructor. He has traveled internationally, training developers, dealers and new users on both MAX and VIZ development teams as their worldwide training liaison. He has co-authored Inside 3D Studio MAX 3: Modeling, Materials, and Rendering, among other titles, for New Riders. Ted Boardman is co-author of Inside 3D Studio MAX 3: Modeling, Materials and Rendering, by New Riders, among other CG design and modeling-related books. Ted is a professional design consultant and trainer when he isn?t writing books on the subject.